Monday, July 16, 2012

Star Wars: TIE/Avatar

Long ago, I used to play Star Wars all the time. Back then, the license and system were published by West End Games. I won't go into all the horrid things that led to that company's eventual demise. It was tragic and best forgotten.

But, since I have no real interest in playing any of the 'new' Star Wars stuff that WotC publishes, I'm going to focus on the old system.

One of the things I loved about playing Star Wars was the starships. I plundered all sorts of sources for new ones to toss at my players. One of my favorites was originally from a show called Space: Above & Beyond.


TIE/Avatar
Craft: Sienar Fleet Systems TIE/Avatar
Type: Space superiority fighter
Length: 12 meters
Skill: Pilot: TIE
Crew: 1
Crew Skill: Starfighter piloting 6d, starship gunnery 6d
Cargo Capacity: 100 kg
Consumables: 2 weeks
Cost: Not available for sale
Hyperdrive Multiplier: x1
Nav Computer: Yes
Maneuverability: 5d
Space: 13
Atmosphere: 500; 1500 kmh
Hull: 6d (regenerative, repairs 1d damage per day)
Shields: 3d (1d backup shields)
Sensors
--Passive: 30/1d
--Scan: 60/2d
--Search: 90/3d
--Focus: 5/4d
Weapons:
3 laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4d
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 7d
3 Warhead Launchers (can be fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 5d
Load: 30

The TIE/Avatar is the standard fighter for the Imperial Avatar fleet. These are state-of-the-art fighters designed to outclass essentially any other fighter they may encounter. The ships are fast, maneuverable, and armed to be fiercely aggressive. The ships hull is a nano-composite that self-heals damage over time and the ships shield generators have a backup system similar to Mon Calamari cruisers, but based on entirely different technology.

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