1d8
1. Azrael
2. Gabriel
3. Israphael
4. Michael
5. Raphael
6. Uriel
7. Samael
8. Roll twice
You can use this table to randomly choose an Archangel to worship, which one is mad at you, which one wants you to do something, etc.
Azrael
The archangel of death, "whom god helps." Azrael favors the Abyssal caste and the virtue of Diligence. Azrael is the Malakhim of Sheol. Azrael is a silent, forbidding, and often merciless figure. Azrael's following take special interest in the elimination of undead creatures and those who create undeath. Often worshiped by druids, monks, and rogues, Azrael's followers are a mirthless and serious-minded lot.
--3rd edition rules: Alignment is Neutral, exclusive domain is Death, and favored weapon is the sickle or scythe.
--Shadowrun Totem: Advantage: +2 dice for combat spells, +2 dice for storm spirits. Disadvantage: -2 to health spells.
--Azraelite Sect: The Azraelite Jedi sect wield dark blue lightsabers and wear grey robes. Although traditionally they use the normal Jedi skills (Control, Sense, and Alter) they also train in the Vancian Necromancy school.
Gabriel
The archange of peace, "strength of God." Gabriel favors the Lunar caste and the virtue of charity. Gabriel is the Malakhim of Zion. Gabriel is a benevolent and generous being who is closely tied to mortal beings. Often worshiped by bards, fighters, druids, and rangers, Gabriel's followers commonly travel seeking to do good in the world.
--3rd Edition rules: Alignment is Neutral Good, exclusive domain is Protection, and favored weapon is bows of any kind.
--Shadowrun Totem: Advantage: +2 dice for transformation manipulation spells, +2 dice for city spirits. Disadvantage: -2 to control manipulation spells.
--Gabrielite Sect: The Gabrielite Jedi sect wield green lightsabers and wear traditional jedi robes. Although traditionally they use the normal Jedi skills (Control, Sense, and Alter) they also train in the Vancian Abjuration school.
Israphael
The archangel of vigilance, "trumpet of God". Israphael favors the Abyssal caste and the virtue of chastity. Israphael is the Malakhim of Shinto. Israphael's followers deny their own desires, ever ready to sound the alarm and bring the battle to evil.
--3rd Edition rules: Alignment is Lawful Good, exclusive domain is Knowledge, and favored weapon is crossbows of any kind.
--Shadowrun Totem: Advantage: +2 dice for detection spells, +2 dice for wind spirits. Disadvantage: -2 to illusion spells.
--Israphaelite Sect: The Israphaelite Jedi sect wield orange lightsabers and wear traditional jedi robes with a silver chain necklace. Although traditionally they use the normal Jedi skills (Control, Sense, and Alter) they also train in the Vancian Divination school.
Michael
The archangel of chivalry, "who is like God." Michael favors the Solar caste and the virtue of temperance. Michael is the Malakhim of Aesir. Michael is a warrior worshiped by fighters, monks, many paladins, and rangers.
--3rd Edition rules: Alignment is Lawful Good, exclusive domain is War, and favored weapon is the longsword or great sword.
--Shadowrun Totem: Advantage: +2 dice for combat spells, +2 dice for mountain spirits. Disadvantage: -2 to illusion spells.
--Michaelite Sect: The Michaelite Jedi sect wield violet lightsabers and wear somewhat lighter colored Jedi robes. Although traditionally they use the normal Jedi skills (Control, Sense, and Alter) they also train in the Vancian Transmuation school.
Raphael
The archangel of healing, "God heals". Raphael favors the Lunar caste and the virtue of kindness. Raphael is the Malakhim of Eden. Raphael has a priesthood of more clerics than any other Malakhim and finds worshipers among bards and rangers as well. Commonly, barbarians seek out Raphael to heal their souls. Followers of Raphael swear oaths of non-violence, except in defense of the helpless or the destruction of evil.
--3rd Edition rules: Alignment is Chaotic Good, exclusive domain is Healing, and favored weapon is unarmed, dagger, or scimitar.
--Shadowrun Totem: Advantage: +2 dice for health spells, +2 dice for hearth spirits. Disadvantage: -2 to combat spells.
--Raphaelite Jedi: The Raphaelite Jedi sect wield white lightsabers and wear white and black Jedi robes. Although traditionally they use the normal Jedi skills (Control, Sense, and Alter) they also train in the Vancian Conjuration school and almost exclusively specialize in healing.
Uriel
The archangel of light, "light of God." Uriel favors the Solar caste and the virtue of patience. Uriel is the Malakhim of Mageddon. Barbarians, bards, druids, monks, rangers, and sometimes even arcane spellcasters revere Uriel. These followers are often brave to the point of reckless in their devotion to bringing light to the darkest places.
--3rd Edition rules: Alignment is Neutral Good, exclusive domain is Sun, and favored weapon is the longsword or scimitar.
--Shadowrun Totem: Advantage: +2 dice for elemental manipulations spells, +2 dice for spirits of the sky. Disadvantage: -2 to illusion spells.
--Urielite Sect: The Urielite Jedi sect wield yellow lightsabers and wear traditional Jedi robes with a golden necklace. Although traditionally they use the normal Jedi skills (Control, Sense, and Alter) they also train in the Vancian Evocation school.
Samael
The fallen archangel of destruction, "poison of God." Samael favors the Outcaste and is the lord of all sins. He once was the archangel of Humility, but now he is known as the Prideful One. Those who turn to sin and allow it to consume them will follow Samael. Often they are mad, or become so eventually, for the path of Samael is oblivion.
--3rd Edition rules: Alignment is Neutral Evil, exclusive domain is Evil, and favored weapons are the mace, greataxe, and spiked chain.
--Shadowrun Totem: Advantage: +2 dice to any spell group, +2 dice for any single type of spirit. Disadvantage: Must kill a person every moonless night or suffer -1 essence loss.
--Samaelite Sect: The Samaelite Dark Jedi sect wield red lightsabers and wear black Jedi robes, and are frighteningly similar to Sith. Although traditionally they use the normal Jedi skills (Control, Sense, and Alter) they also train in the Vancian schools, but exclusively use evil powers.
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