Here are some of the common fantasy species as "aliens".
Dwarf
Attribute Dice: 12D
DEXTERITY: 2d/4d
KNOWLEDGE: 2d/4d
MECHANICAL: 2d/4d
PERCEPTION: 1d+1/3d+1
STRENGTH: 2d+2/4d+2
TECHNICAL: 2d/4d
Special Abilities:
Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black & white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
Stonecunning: this ability grants a dwarf +2 bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction, unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 3 meters of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves gain a +2 bonus on Technical skills and Bargain checks related to stonework and metalwork.
Stability: Dwarves are exceptionally stable in their feet. A dwarf gains a +1d bonus to Strength avoid being knocked pushed or tripped when standing on the ground.
Hardy: Dwarves resist the effects of poison and toxins with a +2 bonus.
Force Resistant: Dwarves have an innate resistance to the effects of the Force. Whenever they roll to resist the effects of a Force power, they do so with a +2 bonus.
Story Factors:
Goblinoid Hatred: Dwarves are trained in techniques that allow them to fight goblinoids (orcs, goblins, hobgoblins, and bugbears) more effectively. When attacking one of these species, they do so with a +1 bonus to the attack roll.
Giant Slayers: Generations ago, dwarves developed special techniques for combating giants (including ogres, trolls, and hill giants). When fighting such opponents, dwarves a +1d+1 bonus to Dodge rolls.
Languages: Dwarves generally speak Basic and Dwarven. Commonly Dwarves also learn to speak Giant, Gnome, Goblin, Orc, Terran, and Underbasic.
Long Life: Dwarves live for centuries. They reach adulthood at 40 years old but can live up to 450 years.
Move: 6/8
Size: 1.2 meters to 1.3 meters
Dwarves are a diverse species with numerous variations, almost as many as humans. The most common, detailed above, is the hill dwarf. Dwarves are characterized by their skill in warfare, ability to withstand physical punishment, knowledge of geology, and capacity to drink ale. The reclusive dwarven kingdoms are carved from the insides of mountains.
The dwarven home-world is a mountainous planet with a harsh atmosphere. Eons ago, giants from a nearby planet invaded and enslaved the dwarves. With the help of the gnomes (who hail from the dwarven home-world's moon), the dwarves gained their freedom. However, neither dwarves nor giants are quick to forgive and skirmishes are common. Following their independence from the giants, goblinoids invaded their world. This sparked a conflict that has never ended.
During the time of the Old Republic, dwarves were staunch supporters of order and took up causes to remove slavery from the galaxy. In many ways, the dwarves helped maintain the economy of the galaxy during the clone wars. However, when the Empire replaced the Old Republic, the dwarves withdrew from the galaxy. Their system was closed off to the rest of galaxy and they were forgotten.
The dwarven resistance to the effects of the Force was terrifying to the Emperor who sent numerous forces to the dwarven system. None made it past the initial dwarven forces and the Emperor decided to bid his time to deal with the dwarves who seemed happy to be left alone. There are some who claim the dwarven world was on the short list of targets for both Death Stars and the Suncrusher.
Following the destruction of the second Death Star and the apparent death of the Emperor, the dwarven high-king made contact with the leaders of the Alliance. It seems the dwarves are ready to return to the galaxy.
Dwarves are a diverse species with numerous variations, almost as many as humans. The most common, detailed above, is the hill dwarf. Dwarves are characterized by their skill in warfare, ability to withstand physical punishment, knowledge of geology, and capacity to drink ale. The reclusive dwarven kingdoms are carved from the insides of mountains.
The dwarven home-world is a mountainous planet with a harsh atmosphere. Eons ago, giants from a nearby planet invaded and enslaved the dwarves. With the help of the gnomes (who hail from the dwarven home-world's moon), the dwarves gained their freedom. However, neither dwarves nor giants are quick to forgive and skirmishes are common. Following their independence from the giants, goblinoids invaded their world. This sparked a conflict that has never ended.
During the time of the Old Republic, dwarves were staunch supporters of order and took up causes to remove slavery from the galaxy. In many ways, the dwarves helped maintain the economy of the galaxy during the clone wars. However, when the Empire replaced the Old Republic, the dwarves withdrew from the galaxy. Their system was closed off to the rest of galaxy and they were forgotten.
The dwarven resistance to the effects of the Force was terrifying to the Emperor who sent numerous forces to the dwarven system. None made it past the initial dwarven forces and the Emperor decided to bid his time to deal with the dwarves who seemed happy to be left alone. There are some who claim the dwarven world was on the short list of targets for both Death Stars and the Suncrusher.
Following the destruction of the second Death Star and the apparent death of the Emperor, the dwarven high-king made contact with the leaders of the Alliance. It seems the dwarves are ready to return to the galaxy.
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