Sunday, April 1, 2012

The Sanctum of the Wyrm Count 1

A decade or so ago, a member of the local Dragonkings extended family (a half-breed cousin or something) tried to make their own Sanctum a days travel South.

It did not go well. A few survivors made it back and told horrid stories of monsters and creatures coming up from the ground below them. Our intrepid heroes (seeking glory, knowledge, and just generally getting away from people) traveled to the ruins.

Woohoo!
I decided it was time to try gaming via G+ hangouts. It worked fairly well. Not as good as face-to-face, but no major concerns. Maybe some advantages. We all had access to computers and that means we have access to lots of information immediately. That's cool.

I asked they players what they wanted to play. The decided to try the idea I had a few days ago. I wasn't thrilled about using 3.x/Pathfinder and I'm more than a little rusty on the rules, but we muddled through. As always, character creation took way to damn long (sigh). Once we got going it went well enough.

The first encounter was with a deep gnome (a svirfneblin) with a monstrous AC. Thing near killed the warrior/aristocrat (Lea) but she actually grappled the little bugger and knocked him out, stole his stuff, and left him. He eventually ran off somewhere while the party wandered around somewhat aimlessly and more than a little timid about fighting the meditating Duergar they found...and immediately avoided.
what trap?
After Lea took a couple traps directly to the face, they returned to the safety of the Sanctum and sold what loot they had for some healing potions.
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My thoughts on my clever idea. I still think it is a clever idea, but the main source of a 3.x character's power is the class and removing that is brutal. Even going gestalt only allows them a variety of weak options. The players rolled minor bloodlines, which is useless at level one. Their saving grace was generally good playing and the resource they got from the Heroic Path. It was shocking how challenging the encounters were.

I'm still not thrilled with 4e, but I did miss the short/extended rest mechanic. In fact, the entire healing mechanism from 4e was sorely missed.

I did think two things while playing this. The first is, I wonder how Legend characters would fare? The second is, I wonder how fully equipped D20 modern/future characters would fare in a dungeon?

Something tells me the svirfneblin would have been bio-paste if Lea had a machine gun.
...and a cute miniskirt, sure, why not?

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