Wednesday, April 25, 2012

Options

So, after the first session of "Gestalt NPCs"wherein the players nearly bought the farm thanks to a single deadly Svirneblin (deep gnome), they were ready to do something on the opposite end of the power spectrum.

Gestalt Iron Heroes.

With Bloodlines.

pretty much this. 
We didn't get to play because seriously, those are crazy complicated characters. I mean come on, have you read Iron Heroes? It's like advanced trig the RPG.

But that was their choice so I am good with it.

However, it did get me thinking about this thing I read a while back. Specifically, I was thinking about my own "Kitchen Sink" approach to gaming. I really hate to limit players to much of anything and I can usually be talked into saying yes and getting excited about just damn near anything.
Yes, Rifts. Basically. 
But, the blogger makes good points. It makes we want to rethink not my approach to world-building. My approach to my players remains more or less unchanged. If they ask for something, I will at very least do my damnedest to make it available.

But when I work on World-building I will either stick to monster collections, campaign settings, and such like that, leaving more player-focused material for the players to specifically ask for and otherwise I am happy to ignore it.

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