Wednesday, September 12, 2012

Star Wars: Force Powers, Abjuration (7th circle)

Sequester
Abjuration Difficulty: Heroic (35), modified by relationship
Time to use: 1 action
Prerequisite: Any 7 Abjuration spells
This power can be kept 'up'
Effect: When cast, this spell not only prevents divination spells from working to detect or locate the touched creature or object (up to 0.5 meter cube per die in Abjuration) affected by sequester, it also renders the affected creature or object invisible to any form of sight or seeing (as the invisibility spell). The spell does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by sequester become comatose and are effectively in a state of suspended animation until the spell wears off or is dispelled.

Spell Turning
Abjuration Difficulty: Heroic (35)
Time to use: 1 action
Prerequisite: Any 7 Abjuration spells
This power can kept 'up'
Effect: Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.

From 1d spells are affected by the turning. The exact number is rolled secretly.

If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.

Roll randomly to determine the result.

d100
01-70: Spell drains away without effect.
71-80: Spell affects both of you equally at full effect.
81-97: Both turning effects are rendered nonfunctional for 1d4 minutes.
98-100: Both of you go through a rift into another plane.

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