Attribute Dice: 10D
DEXTERITY: 2d/4d
KNOWLEDGE: 2d/4d
MECHANICAL: 2d/4d
PERCEPTION: 2d/4d
STRENGTH: 4d/6d
TECHNICAL:
Special Abilities:
Climbers: Yautja-Hish are remarkable climbers and enjoy a +1d to all climbing checks
Move: 10/12
Size: 2.1 to 2.3 meters
Yautja-Hish culture revolves around the hunting and stalking of dangerous lifeforms. After making a kill, Yautja-Hish typically skin or decapitate the carcass, converting it into a trophy. Failure in a hunt results in the Yautja-Hish involved committing an honorable suicide. It is often alluded to that the reason for the hunt is not for sustenance or elimination of threats, but as entertainment or rite of passage, as they will only attack life forms that have the ability to provide them with a challenge. There are at least two different Yautja-Hish tribes, which are engaged in a long lasting blood feud.
When hunting humans and other sentient species, Yautja-Hish normally avoid certain individuals such as children and some adults if they are unarmed, though they will spare armed ones if they happen to be pregnant or sickly. A human who has managed to kill a Yautja-Hish in single combat or has fought alongside one is usually spared by the deceased hunter's comrades and given a gift (often a rare or exotic weapon) as a sign of respect.
Yautja-Hish have a longstanding and violent relationship with a species of xenomorph (Giger) creatures. A learner's first successful Giger hunt is completed with the marking of his helmet and forehead with the blood of his kill. Yautja-Hish apparently keep Giger Queens in captivity in order to maintain a supply of eggs.
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