Sunday, April 21, 2013

Mini-6 Marked & Eruption

I'm fluent in d20 rules. I can do that off the top of my head. D6 kinda depends on which version and I've never really got married to any version of D6 (except for Star Wars back in the day). If I run a game today I'd just use Mini-6. It's easy, the core rules are limited and free, and I can add to it on the fly fairly easily. There are few weak spots in the rules, but that is typical for any minimalist system.

BTW, Link here: Mini 6

So, how does marked and eruption work in Mini-6?

A baseline, normal, non-marked human will usually only get 8d for attributes and only 4d for skills. Marked get 12d for attributes and 7d for skills. Marked get access to perks, very few unmarked will ever have a perk and never an esoteric perk. Marked can use Hero Points, unmarked never do.

As you gain character points, you track the total the character has earned. Every time the character earns 10 character points, roll a percentile die (d100). The odds of eruption are equal to your total character points. Do the same thing with hero points, but separately.

If the roll indicates the character is about to erupt, the character can accept a -1d penalty to all future damage soak rolls. This allows the character to delay eruption until they earn another 10 character points or hero points.  You can only do this as many times as you have dice in Might.

If the character is about to erupt and cannot or will accept the penalty, they can delay eruption using character points or hero points. 1 character point delays eruption for 1 round. Hero points delay eruption for 10 rounds.

When a character erupts, everything within a radius in feet equal to the characters total character points takes damage equal to the characters total character points. Additionally, everything within a radius in feet equal to the characters hero point total takes damage equal to the characters hero point total.

Marked within the radius of the eruption who survive gain a hero point. These characters may roll 1d6 and gain that many character points. Unmarked in the radius who survive have a chance to gain a mark equal to the erupting character hero point total.

Thursday, April 18, 2013

More on Eruption

So what happens when a character erupts? I mean, you know, other than they die?

Awesome. Awesome Happens.
Quite a bit. That's a ton of energy being let out all at once. Typically everything in the area is exposed to some sort of energy. In SRD terms, there are 5 kinds of energy (acid, cold, fire, electricity, or sonic). Choose one appropriate for the character or roll on this table.

1. Acid
2. Cold
3. Fire
4. Force
5. Electricity
6. Sonic

Everything in a radius equal to the character's level x5 feet takes the character's level in d6 of the chosen energy type. So, if it is a level 5 character, everything in 25 feet takes 5d6 damage of some kind.

Any PC who survives has a % chance equal to the erupting characters level to instantly gain a level. The class for this level is the same as the erupting character. If the erupting character has more than one class, choose one or roll randomly.

Any NPC who survives has a % chance of gaining a mark and a level in a PC class. Like the PC, this class must be one the erupting PC had levels in. Sentient monsters nearby are treated as NPCs for this purpose. Non-sentient monsters have a chance equal to the exploding PCs level to be awakened as per the Awaken spell. Unlike the normal version of the spell, the monster need not be a tree or animal and can affect any non-sentient monster, including undead, constructs, oozes, or other normally mindless monsters.

Regardless if they gain a level, marked characters have access to any of the erupted characters class abilities (including any prepared spells) for a number of rounds equal to the erupted characters level.

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That's all in 3e/SRD terms. I'm not sure what happens in d6 terms yet. I'll post that here if I get around to it.

Friday, April 12, 2013

Campaign Idea: "In The End..."

This is the story of how your character dies. Nothing you can do will change the fact that your character be dead when the game is over, maybe well before then. Your character knows this undeniable fact. This means that what you do with your character is more important than any other character you've ever played.


Every character discovers a strange mark on their bodies. Usually on the chest over the heart, sometimes on a hand, arm, head, or back. Some marks are 'common' and shared by more than one person. Others are unique.

Those who have the marks have access to power unknown to others of their species. They can do things others can only dream of doing. In D&D game terms, they can take PC classes while others are limited to NPC classes.

Nobody knows why some people gain marks. Some are born with them, others do not receive the mark until late in life. Many blame a long forgotten and immortal heritage. They call the marked Scions, Kin, or Brood. Others believe the marked are cursed or mutated. Nobody really knows.

Whatever the reason, all the marked are doomed the moment the mark appears. Many say they can feel the power burning them up from the inside. They say no physical body was ever intended to channel the power of the marks. Eventually, the power consumes them entirely.

In D&D game terms, every time the character takes new PC level, roll a 1d20. If the roll is less than or equal to the new level, the power has exceeded their ability to contain it. It's called eruption, and it will kill the character. The next time the character uses any PC class ability (rage, spells, wildshape, any bonus feat that requires activation of some kind) they erupt and die in an explosion of power.

The player can avoid this if they accept a -1 Constitution ability drain. This is permanent, but allows full use of all class abilities until the character levels again. Furthermore, they next time the level, the 1d20 roll suffers a -1. If the character's Constitution ever reaches 0, they erupt and die.

If the character is about to erupt, the player can delay eruption by suffering -1 hp per round. When the character's hit points reach 0, they erupt and die.

If they roll above the new level, they contain the power successfully until the next level.

Of greater concern than being ripped apart by the power inside them is the monsters that hunt them. Most monsters seek out the marked. Some consume the marked character to enhance their own power. Demons and Devils require the marked to improve their own power. Angels and archons seek out the marked, although that relationship is less well understood. Undead typically hunt, fear, or worship the marked. Legends say the Tarrasque only awakens when there are too many marked in the world and it exists to keep their numbers in check.

But, your character is going to die. Either doing something heroic, villainous, or an explosion of uncontrolled power.

also an option.