Drell
Attribute Dice: 11d
DEXTERITY: 3d/5d
KNOWLEDGE: 2d/4d
MECHANICAL: 2d/4d
PERCEPTION: 2d/4d
STRENGTH: 3d/5d
TECHNICAL: 1d/3d
Special Abilities:
Ultaviolet sight: Drell can see the ultraviolet spectrum.
Eidetic memory: Drell have perfect memory. They can recall essentially anything the experience with uncanny detail. They reduce the cost of learning any skill by 1 Character Point, to the minimum of 1 Character Point.
Eidetic memory: Drell have perfect memory. They can recall essentially anything the experience with uncanny detail. They reduce the cost of learning any skill by 1 Character Point, to the minimum of 1 Character Point.
Story Factors:
Arid breathers: Drell can breath normal atmosphere, but suffer a -1 to all checks without a breathing system to reduce the humidity in the air. If they are in an arid environment, they do not need the breathing apparatus.
Compact: The hanar rescued all surviving drell from their homeworld. As such, the drell are fiercely loyal to the hanar.
Compact: The hanar rescued all surviving drell from their homeworld. As such, the drell are fiercely loyal to the hanar.
Move: 10/12
Size: 1.5 to 2.0 meters
The drell are a race of reptile-like humanoids. The drell ancestors emerged from dry, rocky deserts on the barren world of Rakhana. Drell are omnivorous reptile-like humanoids with an average lifespan of 85 galactic standard years. Drell appearance is very similar to asari and humans, but their muscle tissue is slightly denser than that of humans, giving them a wiry strength. Many of their more reptilian features are concealed, however one unique characteristic is the hyoid bone in their throats, which allows them to inflate their throats and produce vocal sounds outside of the human range. Since the drell ancestors emerged from arid, rocky deserts, the humid, ocean-covered hanar homeworld of Kahje proved tolerable only when the drell stayed inside a climate-controlled dome city. A significant number of drell suffer from a condition called Kepral's Syndrome; this syndrome erodes the ability of drell lungs to take in oxygen, and eventually spreads out to other organs. The illness is caused by the inability of drell physiology to adapt to long-term habitation in conditions more humid than their native world. While the hanar are funding a search for a cure, the illness is fatal and incurable. Every drell possesses an Eidetic memory, allowing them to recall any past events in outstanding detail; an adaptation to a world where they must remember the location of every necessary resource (vegetation, drinkable water and prey migration paths) across vast distances. The memories are so strong that an external stimulus can trigger a powerful memory recall. These recalls are so vivid and detailed that some drell may mistake it for reality. This process can be involuntary.
Rapid industrial expansion and overpopulation produced disastrous results 800 years ago, when the already arid planet began the descent to lifelessness. At the time, the drell lacked interstellar flight capacity and faced imminent extinction until first contact was made with the hanar. Over the next ten years, the hanar transported hundreds of thousands of drell to the hanar world, Kahje. The remaining billions left on Rakhana perished on their dying planet, warring against each other for diminishing resources. The drell now thrive co-existing with the Hanar and have been a part of galactic civilization for roughly two centuries. The debt of gratitude that the drell owe the hanar is referred to as the Compact, which the drell fulfill by taking on tasks that the hanar find difficult, such as combat. Any drell may refuse to serve, but as being requested to serve is a great honor, few turn down the offer.
Most drell are content to live on Kahje. They are afforded every opportunity to thrive by the hanar, yet some outsiders and even some hanar regard the drell as second-class citizens. However it is quite the opposite, as they have integrated themselves into every level of hanar society as respected, productive citizens. A few, solitary drell travelers often seek out new species elsewhere, and in turn adopt that species' culture. Such drell number in the thousands, and are scattered across the galaxy, tending towards quiet, integrated lives. Some drell grow a close, personal relationship with the hanar. So much so that the hanar will even tell the drell their "Soul Name". Drell have adapted to communication with hanar by getting implants in their eyes to allow them to observe the bioluminescense the hanar use for communication. Drell are able to see ultraviolet light as a silvery color, though lose differentiation between colors at the opposite end of the spectrum, such as the difference between dark red and black.
Most drell are deeply religious, believing that they have souls separate from their bodies. They see death as a departure from the body, and they also state that a person's body and soul form a Whole. When the soul is traumatized or otherwise disrupted, or the body is ill or injured, a person is no longer Whole. They also believe that their body can be directed as a separate entity from themselves. The drell religion is also polytheistic, with the drell having multiple gods whom they pray to in varying situations. This religion included at least three gods: Amonkira, Lord of Hunters; Arashu, Goddess of Motherhood and Protection; and Kalahira, Goddess of Oceans and Afterlife. Many of the older traditions of the drell have begun to die out. The younger generations no longer believe the old ways of their ancestors can help them now, with so many other ways to interpret one's place in the universe. Many drell have embraced the hanar Enkindlers or the asari philosophies.
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