Tuesday, August 21, 2012

Star Wars: Mythic Aliens, Half-orcs


Half-orc
Attribute Dice: 12D
DEXTERITY: 2d/4d
KNOWLEDGE: 1d+1/3d+1
MECHANICAL: 2d/4d
PERCEPTION: 1d+1/3d+1
STRENGTH: 2d+2/4d+2
TECHNICAL: 2d/4d
Special Abilities:
Darkvision: Half-orcs can see in the dark up to 60 feet. Darkvision is black & white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all.
Story Factors:
Orc Blood: For all effects related to raceme a half-orc is considered an orc. 
Languages: Orcs generally speak Basic and Orc. Commonly Orcs also learn to speak Draconic, Giant, Gnoll, Goblin, and Abyssal.
Move: 10/12
Size: 1.8 meters to 2.1 meters

If there is a more tragic species than orcs, it is half-orcs. Before releasing the orcs on the elvish and dwarven home-systems, the Empire set their genetically altered monsters upon a few small human pioneer worlds. Few survived the raids and the depravity of enraged orcs is limitless. A few human women gave birth to half-breed orcs. Very few of these children survive to adulthood. 

Half-orcs are rare and highly nomadic. At best, they are treated as near-humans and nothing more. Those who know their heritage are rarely willing to trust them. Rumors of small half-orc enclaves persist, and usually terrify the local populous. 

While they are the children of a brutal species, their human heritage often tempers their savage natures. Regardless of the rumors, half-orcs are capable and demonstrate great heroism. It is hard to find a greater ally that a accepted and respected orc. 

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