Objects in space move constantly, and very quickly. The Earth, for example, orbits the sun at about 19 miles per second. The Sun spins through the Milky Way at about 155 miles per second, and the Milky Way moves within it's local group at about 186 miles per second. When nothing (nothing!) in space is standing still and any given planet will be hundreds, if not hundreds of thousands, of miles from where it was a few seconds ago, it is very hard to travel a course.
So we don't.
Space travel is instantaneous by use a a Jumpdrive. You get information from a computer, plot a likely path, the FTL drive spins up, and in a flash of light you are there. Usually.
Things can go wrong of course. Depending on how far you are trying to travel, things can go wrong very easily. Distance is a factor, but it is not the most important factor. There are all sorts of hellish things in space. Massive black holes, supernova, neutron stars, quasars, white holes, asteroids, dark matter asteroids, rogue stars, the list goes on. All those things have to be avoided. Since space is changing constantly...this is a random roll. For Savage Worlds, roll a d6, add that to 4 and you have the difficulty.
You make a Knowledge (Computer) check for the roll. If you beat the difficulty, super, you arrive at the destination a few (less than 5) minutes later. If you miss the difficulty, you have a mishap. See the table below.
There you are. Space travel. It is very fast, but there is a chance it will send you to Hell.
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