Thursday, November 18, 2010

The simple solution

In all the spare time I have I've come up with how I want to deal with "mapping" space. Mainly I don't want to. I think I might work up something at some point but it will be little more than a series of circles with names and lines connecting them. Maybe putting a pretty picture behind it, but in all reality, it won't be used "in game".

The main reason is because using space maps in an RPG is two things.
1. not fun
2. waste of time.

Seriously, when will you use it? nobody should take the time to plot a course. It is boring and serves the game in no way. The trip takes as long as the GM says it takes. How long is that? who cares? It's as long as it needs to take. no more, no less.

What I really want to focus on is a planets catalog. Kinda like the planet collection book from old West End Games Star Wars, but in brief. Nothing more than a collection of names and some interesting facts about it. Giving the players a reason to go there more than a route.

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