Large aberration, chaotic evil
Armor Class: 13
Hit Points: 32 (8d8)
Speed: 20 feet; swim 60 feet
Str: 20 (+5)
Dex: 16 (+3)
Con: 17 (+3)
Int: 12 (+1)
Wis: 14 (+2)
Cha: 16 (+3)
Damage Vulnerability: Fire
Senses: Blindsense (60 feet), Darkvision (60 feet), passive Perception 12
Languages: Common, Infernal (cannot speak).
Challenge: 4 (1,100 xp)
Acid Blood: Whenever an opponent within 5 feet of the magori deals damage to it with a slashing or piercing weapon, he must make a DC 17 Dexterity save or take 2d4 points of acid damage as the magori’s blood splatters him. Success negates all damage.
Amphibious: A magori breathes underwater, but can survive on land indefinitely.
Keen Blade: Any manufactured slashing weapon used by a magori scores a critical on a roll of 19.
Fog Cloud: Magori can cast Fog Cloud 1/hour
Smite Law: Magori deal an additional 3 points of damage against lawful creatures.
Actions
Multiattack: A magori makes two attacks. Either a bite and claw or bite and sickle.
Claws. Melee weapon attack: +6 to hit, reach 5ft., one target.
Hit: 8 (1d6+5) slashing damage
Bite. Melee weapon attack: +6 to hit, reach 5ft., one target.
Hit: 9 (1d8+5) piercing damage, and the target must succeed on a DC 19 Constitution saving throw or take 6 (2d6) poison damage.
Large Sickle. Melee weapon attack: +6 to hit, reach 5 ft., one target.
Hit: 9 (1d8+5) slashing damage. This weapon scores a critical hit on a roll of 19.
Magori are crab-like creatures that know only hate and live to destroy sentient life.
A magori looks like an ogre-sized humanoid crustacean with a reddish-orange carapace. It is capable of using tools and weapons crafted specifically for use with its crab- like claws and bizarre physiognomy.
Little is known about how the asexual magori spread their numbers, though a popular theory is that once every five years, all adults return to the sea and release an egg sac that will eventually give life to five exact duplicates of the creature in question.
The magori were originally under the guidance of another creation of Chaos known as the Coil, who magically augmented the duration of their obscuring mist ability and caused it to carry the disease known as Coil Cough. The magori have since scattered and make their own wayward paths throughout the world.
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