Sunday, October 23, 2011

Sandbox: The Map, part 3

I've been busy working on the campaign setting rules (which, at the moment is a twisted combination of several incarnations of D&D). But, I've also got the bones of the "world" map done. I took this:



and turned the parts into this:






I really like the spiral image of the island chains, it immediately makes me wonder what hell is at the center. If anyone is interested, the South-central island chain is Sheol. It is has the highest density of island and the greatest number of island. It's packed. In some cases, there is less than 5 miles from one island to another. I imagine the currents are insane and treacherous.

Other good news, based on the design of the map I have a name for the campaign.

The Maelstrom.

The only major change I am considering is moving the 3 wild island on the corners into one corner. Part of me really likes having them broken up and scattered to the corners...and the mystery of why there is not one in the other corner...and why they are not part of the spiral.

But, aesthetically, maybe they would be better clumped in one corner. For now, they remain in the corners.

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