Friday, April 22, 2011

three simple steps...then a new room

Making 4e what I want in 3 easy steps.
1. Cut monster HP in half across the board
2. Feats = Gone (maybe allow a few some how, but really, more or less gone).
3. Use the magic item fixes from Essentials (lose the dailies per day by level, lose milestones, introduce rarity/random item).

That will pretty much do it for me.

NEW ROOM

Jonathan was beating me around the ears a bit with my obsession of 'fixing 4e'. I'm glad I have a friend who is into mechanics so I can have those conversations. Plus, even when I don't think he understand what I am talking about, he helps me think up other ideas.

This one relates to Karen's "Roll a crap load of dice" idea too. Jonathan basically suggested that fixing 4e is a waste of time, and fixing up some other system is likely a better plan. I'm not 100% sure I agree to that, but it is a valid thought. I mentioned he may be right, and the main reason I am obsessing on 4e is because so much of it is actually good and there is so little to fix in savage worlds.

He then went on to discuss how the whole d6 thing was pretty good (sans equipment, which I could just not get a solid grip on). It might even make a better base for what I am looking for in general.

So that get's me thinking. Dungeon crawl d6? What if I did take a core mechanic like d6 and did things to make it what I would want to play/run in a dungeon crawl. Something to think about. Now that I found a set of house rules that 'fix' 4e for me, I need a new thing to monkey with. Maybe this will be it.

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