Thursday, October 21, 2010

The Sandbox

I've been reading up on Campaign Sandboxes. Mostly from here and here (and here and here).

I normally do pretty plot drive campaigns with long story lines that never get finished...and I usually lose interest in because I work stuff up weeks in advance and my players get stuck or distracted by something shiny (or busy and we don't play for weeks on end).

I love setting design, and if I can do the core of sandbox without devoting weeks and weeks to building it, that would be keen.

On an only modestly related note, I usually design fantasy games when I am playing sci-fi games...and vice-versa. Right now, I have some ideas for a Fantasy game, but I am running a sci-fi game. To break what is almost certainly a bad habit, I am going to try to do a sci-fi sandbox, for the game I am running, while I am running it.

It's hard just writing that.

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